theory crafting

Revision as of 14:01, 26 April 2024 by ROOO (talk | contribs) (Created page with "Freeze: Chance ```Freeze chance is reduced by MDEF, LUK, items, skills, and enemy level difference. chance = stat_chance * char_resist stat_chance = base_chance * (1 - mdefenemy / 100) - (base_lvenemy - base_lvuser) / 10 - lukenemy / 10 char_resist = (skill_resist + item_resist) / 100``` Duration Freeze duration is reduced by MDEF and increased by LUK. duration = 12 * (1 - mdefenemy / 100) + lukenemy / 100 center|frame")
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Freeze:

Chance

```Freeze chance is reduced by MDEF, LUK, items, skills, and enemy level difference.

chance = stat_chance * char_resist stat_chance = base_chance * (1 - mdefenemy / 100) - (base_lvenemy - base_lvuser) / 10 - lukenemy / 10 char_resist = (skill_resist + item_resist) / 100```

Duration

Freeze duration is reduced by MDEF and increased by LUK.

duration = 12 * (1 - mdefenemy / 100) + lukenemy / 100