Source : https://kokotewa.com & https://irowiki.org/classic/Main_Page
ASPD formula:
https://irowiki.org/classic/ASPD
ASPD is Attack Speed. It depends on the player's class, equipped Weapon Type, Speed Modifiers, AGI and DEX. ASPD increases Hits/Second exponentially. It has a limit of 190 ASPD or 5 hits per second.
Stats :
https://irowiki.org/classic/Stats
Quick summary :
Every 1 STR provides:
- Attack minimum and maximum damage +1
- Every 10 total STR provides additional damage bonus
- Weight Limit +30
- Every 5 STR: Ranged attacks damage +1
Every 1 AGI provides:
- Flee (chance to dodge enemy attacks) +1
- ASPD increase -0.4% base time between attacks
Each point of VIT provides :
- Maximum HP +1%
- approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT)
- Resistance vs. the following Status Effects:
- Bleeding, Silence , Stun , , Poison, Curse: -1% chance from being inflicted, decreases duration
- Effectiveness from healing items +2%
- Every 2 VIT: Soft MDEF +1 (?)
- Every 5 VIT: HP regeneration rate +1
Every 1 INT provides :
- Increase of MATK (See chart below)
- Bonus to minimum MATK every 7 INT
- Bonus to maximum MATK every 5 INT
- INT-based MDEF +1 (approximately)
- Maximum SP +1%.
- SP restoration items effectiveness +1%
- Every 6 INT: natural SP regeneration +1
- Resistance vs. the following Status Effects:
- Blind: -2/3% chance from being inflicted, -1/15 second duration
- Sleep: -1% chance from being inflicted
- Chaos: -2/3% chance from being inflicted
Every 1 DEX provides :
- Increased damage of bows, guns, whip and instrument attacks
- +1 minimum and maximum damage, additional bonus at every increments of 10 DEX (see table below)
- Hit (chance to land hit on enemy) +1
- Cast time -1/150 (150 DEX = instant cast)
- Increases minimum damage of attacks
- Slightly ASPD increase -0.1% base time between attacks (more information in ASPD link)
- Every 5 DEX: melee damage +1
Each 1 LUK provides :
- Critical rate +0.3%,
- Perfect dodge +0.1%
- Hunters: each 3 points increases in 1% the chance of Auto-Blitz Beat be triggered, requires a Falcon and the skill Blitz Beat
- Every 5 LUK: reduces enemy's chance of landing critical attack by 1%
- Every 5 LUK: ATK +1
- Resistance to some status effects
- Blind; Curse; Frozen; Poison; Silence; Sleep; Stone curse; Stun: slightly decreases chance from being inflicted
Stun:
Freeze:
Petrify 1:
Petrify 2:
Sleep:
Bleed:
Blind:
Chaos: (confusion)
Curse:
Poison:
Silence:
Refine:
- For armors, it reduces damage you take by 0.66% per every upgrade level.
- For weapon, it reduces damage range between min - max damage (allowing you to do better average damage), it also increases your damage range.
Weapons
Weapon Lv. 1 - Every +1 upgrade gives +2 ATK (+3 ATK for every overupgrade).
Weapon Lv. 2 - Every +1 upgrade gives +3 ATK (+5 ATK for every overupgrade).
Weapon Lv. 3 - Every +1 upgrade gives +5 ATK (+7 ATK for every overupgrade).
Weapon Lv. 4 - Every +1 upgrade gives +7 ATK (+13 ATK for every overupgrade).
The Mastersmith skill Upgrade Weapon will increase self-weapon refining chance by 0.5% per job level after job 50.
At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does
There is no other way to increase the chances of refining on Dayone (no enriched Elunium/Oridecon, HD Elunium/Oridecon, or any other custom)