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= '''Stats :''' =
= '''Stats :''' =
https://irowiki.org/classic/Stats
https://irowiki.org/classic/Stats
Fast resume :
Every 1 STR provides:
* Attack minimum and maximum damage +1
** Every 10 total STR provides additional damage bonus
* Weight Limit +30
* Every 5 STR: Ranged attacks damage +1
Every 1 AGI provides:
* Flee (chance to dodge enemy attacks) +1
* ASPD increase -0.4% base time between attacks
Vitality: Each point of VIT provides the following:
* Maximum HP +1%
* approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT)
* Resistance vs. the following Status Effects:
** Bleeding, Silence , Stun , , Poison, Curse: -1% chance from being inflicted, decreases duration
* Effectiveness from healing items +2%
* Every 2 VIT: Soft MDEF +1 (?)
* Every 5 VIT: HP regeneration rate +1
Every 1 INT provides :
* Increase of MATK (See chart below)
** Bonus to minimum MATK every 7 INT
** Bonus to maximum MATK every 5 INT
* INT-based MDEF +1 (approximately)
* Maximum SP +1%.
* SP restoration items effectiveness +1%
* Every 6 INT: natural SP regeneration +1
* Resistance vs. the following Status Effects:
** Blind: -2/3% chance from being inflicted, -1/15 second duration
** Sleep: -1% chance from being inflicted
** Chaos: -2/3% chance from being inflicted
Every 1 DEX provides :
* Increased damage of bows, guns, whip and instrument attacks
** +1 minimum and maximum damage, additional bonus at every increments of 10 DEX (see table below)
* Hit (chance to land hit on enemy) +1
* Cast time -1/150 (150 DEX = instant cast)
* Increases minimum damage of attacks
* Slightly ASPD increase -0.1% base time between attacks (more information in ASPD link)
* Every 5 DEX: melee damage +1
Each 1 LUK provides :
* Critical rate  +0.3%,
* Perfect dodge +0.1%
* Hunters: each 3 points increases in 1% the chance of Auto-Blitz Beat be triggered, requires a Falcon and the skill Blitz Beat
* Every 5 LUK: reduces enemy's chance of landing critical attack by 1%
* Every 5 LUK: ATK +1
* Resistance to some status effects
** Blind; Curse; Frozen; Poison; Silence; Sleep; Stone curse; Stun: slightly decreases chance from being inflicted
= '''Stun:''' =
= '''Stun:''' =
[[File:Stun.png|center|frame]]
[[File:Stun.png|center|frame]]

Revision as of 16:42, 27 April 2024

Source : https://kokotewa.com & https://irowiki.org/classic/Main_Page

ASPD formula:

https://irowiki.org/classic/ASPD

Stats :

https://irowiki.org/classic/Stats

Fast resume :

Every 1 STR provides:

  • Attack minimum and maximum damage +1
    • Every 10 total STR provides additional damage bonus
  • Weight Limit +30
  • Every 5 STR: Ranged attacks damage +1

Every 1 AGI provides:

  • Flee (chance to dodge enemy attacks) +1
  • ASPD increase -0.4% base time between attacks


Vitality: Each point of VIT provides the following:

  • Maximum HP +1%
  • approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT)
  • Resistance vs. the following Status Effects:
    • Bleeding, Silence , Stun , , Poison, Curse: -1% chance from being inflicted, decreases duration
  • Effectiveness from healing items +2%
  • Every 2 VIT: Soft MDEF +1 (?)
  • Every 5 VIT: HP regeneration rate +1


Every 1 INT provides :

  • Increase of MATK (See chart below)
    • Bonus to minimum MATK every 7 INT
    • Bonus to maximum MATK every 5 INT
  • INT-based MDEF +1 (approximately)
  • Maximum SP +1%.
  • SP restoration items effectiveness +1%
  • Every 6 INT: natural SP regeneration +1
  • Resistance vs. the following Status Effects:
    • Blind: -2/3% chance from being inflicted, -1/15 second duration
    • Sleep: -1% chance from being inflicted
    • Chaos: -2/3% chance from being inflicted


Every 1 DEX provides :

  • Increased damage of bows, guns, whip and instrument attacks
    • +1 minimum and maximum damage, additional bonus at every increments of 10 DEX (see table below)
  • Hit (chance to land hit on enemy) +1
  • Cast time -1/150 (150 DEX = instant cast)
  • Increases minimum damage of attacks
  • Slightly ASPD increase -0.1% base time between attacks (more information in ASPD link)
  • Every 5 DEX: melee damage +1


Each 1 LUK provides :

  • Critical rate +0.3%,
  • Perfect dodge +0.1%
  • Hunters: each 3 points increases in 1% the chance of Auto-Blitz Beat be triggered, requires a Falcon and the skill Blitz Beat
  • Every 5 LUK: reduces enemy's chance of landing critical attack by 1%
  • Every 5 LUK: ATK +1
  • Resistance to some status effects
    • Blind; Curse; Frozen; Poison; Silence; Sleep; Stone curse; Stun: slightly decreases chance from being inflicted

Stun:

Freeze:

Petrify 1:

Petrify 2:

Sleep:

Bleed:

Blind:

Chaos: (confusion)

Curse:

Poison:

Silence: